
- #How to use property boxes in reggie level editor install
- #How to use property boxes in reggie level editor code
- #How to use property boxes in reggie level editor free
In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Select this to set your Texture up with the basic parameters used for the Cookies of your Scene A Scene contains the environments and menus of your game. For more information, see the Cursor Texture type documentation. Select this if you are using the Texture as a custom cursor. For more information, see the Sprite (2D and UI) Texture type documentation. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. Select this if you are using the Texture in a 2D game as a Sprite A 2D graphic objects. For more information, see the Editor GUI and Legacy GUI Texture type documentation. Select this if you are using the Texture on any HUD or GUI controls. For more information, see the Normal map Texture type documentation.įor more information on normal mapping in general, see Importing Textures. Select this to turn the color channels into a format suitable for real-time normal mapping. Normal map A type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. For more information, see the Default Texture type. It provides access to most of the properties for Texture importing. This is the most common setting used for all Textures. The other properties in the Texture Import settings window change depending on the value you set.įor information about specific Texture Types, see the Texture Types documentation. Use the Texture Type property to select the type of Texture you want to create from the source image file. You can preview the Texture and adjust its values here. Use the Platform-specific overrides panel to set default options and their overrides for a specific platforms. For more information, see the documentation on Texture types. Depending on what Texture Type value you select, extra properties might appear in this area. Select the shape and set properties specific to that shape in this area. Select the type of Texture you want to create. There are several sections on the Texture Import Settings window: Expand the Advanced section in the Inspector window to view these properties. Note: Some of the less commonly used properties are hidden by default. The Texture Import Settings window appears in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values.

To access this window, select the image file in the Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary.
#How to use property boxes in reggie level editor code
Here you can easily use custom assembly language code made by others with the click of a button.The Texture Import Settings window defines how Unity imports images from your project’s Assets folder into the Unity Editor. Currently, Bowser's Blueprints supports two types of texture animations: linear infinite scrolling, and sine wave oscillations. Here you can add water (or poison gas) boxes to your levels. Bowser's Blueprints currently supports the RGBA, IA, and I texture formats, and CI support will be added later. Here is where you assign rendering and collision properties to each texture for your area and object models. Using the Autogeneratedīehaviour feature, you can make objects that move and/or rotate without having to write any custom assembly code. Bowser's Blueprints makes it easy to make moving (or stationary) platforms. It also takes care of computing the optimal culling radius for you, so you don't need to worry about figuring out which value to use to prevent your model from dissappearing before it's fully offscreen.
#How to use property boxes in reggie level editor free
You don't need to provide any ROM offests- Bowser's Blueprints will load the model into free space in the level data for you and assign it a model ID. Bowser's Blueprints makes it easy to import your own object models. Each area can have its own background image, its own music, and its own camera preset. Change the properties of each area in your level here.

Want to make a Koopa the Quick race in every level? No problem! Each custom level gets its own set of star spawn locations and waypoints, so you're not restricted to the number in the base game. This is where you can change settings and object banks for your custom levels.
#How to use property boxes in reggie level editor install
Here you can choose from a huge library of built-in tweaks, or install tweak packs created by others. Any hardcoded side effects the dialog triggers are also noted. Here you can change all of the dialog text in the game, as well as the sound effect that plays on activation. The greyed-out buttons on the right are features that will be added in future versions.
